PRODUCTION · LIVE OPS · TPM · BUSINESS DEVELOPMENT

GREAT GAMES.
LESS CHAOS.

The right support.
The next level.

Hands-on consultancy for the people making games. I help studios get delivery moving, keep live services thriving and turn the right opportunities into work.

25+ YEARS IN GAMES & TECHNOLOGY ✦ UK BASED

01 / What I bring

FROM FIRST PLAN
TO WHAT'S NEXT.

One experienced pair of hands, wherever you need them. Clear priorities, practical plans and support that fits your studio.

Production
leadership

01

Get the team aligned and the project moving.

  • Roadmaps, milestones and delivery plans
  • Cross-discipline coordination
  • Risk management and delivery recovery
  • Launch readiness and team mentoring
Get it shipped ↗

Live operations
& services

02

Give players a reason to keep coming back.

  • Live service planning and operating rhythm
  • Release and operational readiness
  • Incident processes and team coordination
  • KPIs, player insights and improvements
Keep it thriving ↗

Technical programme
management

03

Make complicated delivery manageable.

  • Platform and backend programmes
  • Developer tooling and DevOps workflows
  • Dependencies, risks and delivery tracking
  • Engineering and stakeholder alignment
Untangle the tricky stuff ↗

Business
development

04

Find the right opportunities for your studio.

  • Positioning for technical services and co-dev
  • Target clients and opportunity research
  • Outreach, introductions and follow-ups
  • Discovery, proposals and pipeline support
Build your next opportunity ↗
Something to share with your team?Download the services one-pager ↓

Good people. Useful work.

EXPERIENCE
WITH PERSONALITY.

Practical, direct and happy to get stuck in. I care about the team doing the work as much as the plan on the wall.

Hands-on

A working partner who helps move things forward.

People first

Clear communication, trust and a healthier delivery culture.

Progress matters

Useful decisions, sensible priorities and visible outcomes.

02 / Been there. Worked through it.

REAL PROJECTS.
REAL EXPERIENCE.

More than 25 years across games and technology, from full development lifecycles to live games and complex platforms.

LIVE OPERATIONS / FULL LIFECYCLE
LOTRO

The Lord of the
Rings Online

Full lifecycle experience with Turbine, including live operations support.

LIVE OPERATIONS / AAA LAUNCH
AC

Assassin's Creed

Live operations support, alongside launch-window product and commercial decisions on Black Flag.

LIVE OPERATIONS
GH

Guitar Hero

Live operations support on a major games franchise.

TECHNICAL PROGRAMME MANAGEMENT
DAZN

Live sport.
Complex platforms.

Technical programme experience across DAZN's live sports streaming platforms.

Selected personal career experience. Project names describe past work and do not imply endorsement of Drop The Mike Games.

03 / Open the toolkit

YOUR CHALLENGE.
MY SKILL TREE.

Different studios need different support. Here's what working together can look like.

Our delivery needs a reset +

Review the current plan, surface the risks and dependencies, and agree the next decisions with your team. Build a delivery rhythm that shows real progress.

We need stronger live operations +

Review release planning, operational readiness and incident processes. Connect player insights to the work and help development, operations and support teams work together.

Our technical programme is getting tangled +

Bring engineering, product and stakeholders around a shared roadmap. Make ownership and dependencies clear across backend services, platforms, pipelines and tooling.

We want to win the right work +

Sharpen the proposition for your technical services or co-development offer, build a focused prospect list and support outreach, discovery and proposals.

04 / How we work together

THE RIGHT SUPPORT.
THE RIGHT SHAPE.

01

A fresh pair of eyes

A focused review of the project, live service, programme or commercial proposition. Leave with clear priorities and an action plan.

02

A regular player two

Fractional support across an agreed number of days each month, with clear responsibilities and a regular check-in.

03

A specific mission

Focused help with a launch, delivery recovery, technical initiative or business development campaign.

Scope, capacity and fees agreed around the work you actually need.

Meet the human

MIKE.

Michael Cooper-Rowland

CONSULTANT / TEAM PLAYER / GAME MAKER

05 / No corporate waffle

GOOD TEAMS.
GREAT GAMES.
LET'S GET TO WORK.

I've spent more than 25 years in games and technology, leading teams, helping projects through difficult moments and turning ambitious plans into products.

I've worked with producers, programmers, designers, artists and data specialists, with more than 20 years of line management experience. I understand the technical detail, and I care about the people doing the work.

My approach is straightforward: ask good questions, get to the heart of the problem and make a sensible plan. Ideally with a sense of humour intact.

06 / What's your next challenge?

READY TO
DROP THE MIKE?

Small studio, big publisher or somewhere in between. Start with what's happening, where you want to get to and the help you need.

Tell me about your project and leave your contact details. Your enquiry will be saved so I can review it and get back to you.

Take the services one-pager with you ↓

Start a conversation

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